The combination of play and learning makes the study material easy to understand and not time consuming
to learn. Regarding gamified learning, the well-known Horizon Report report often predicts that the
value of games or gamification or gamified learning is great. "Harvard Business Review" once published
an article "Online Games: A Laboratory of Leadership", which stated that future multinational
corporations will more and more resemble today's games. Leadership training is made easier by the five
elements of making decisions based on abundant information resources, mutually transparent skills and
ability levels among teammates, transparent incentive systems, and diverse communication media that can
serve special purposes. Children who play well in the game will have stronger leadership in future
Active play using large and small muscles such as climbing, running, ball games,
digging, jumping, and dancing. This supports children’s overall health and sense of wellbeing, physical
growth, appreciation for the benefits of active lifestyles and skills for independence in self-help such
as dressing or feeding.
Social and emotional development
Dramatic and imaginative play, including dress-up and role-play, can
help children develop positive social and emotional skills and values, learning how to work with other
children, negotiate ideas, and make choices and decisions. Play can help children learn to control their
emotions, reduce impulsive behavior, or reduce stress because they display feelings that may worry
Logical thinking development
Play requires thought, language, interaction, curiosity and exploration.
Through play, children develop logical thinking skills and understanding. Such games include chess,
puzzles, blocks, and more. Through these games, children can recognize geometric shapes, master the
concept of space, exercise mathematical and logical thinking, and improve creativity.
Brain function development
The development of brain training has been an exciting journey of exploration
and debate. Research has shown that effective gamified learning keeps our brains active and in high
gear. The brain is trained during gamified learning and is more active than in the non-gaming state. Our
brains stay active and healthy during gamified learning.
According to Piaget's cognitive development game theory, the motivation of
children's games lies in the development of cognition. It can be said that in order to adapt to the
world after birth, children must understand the world in a certain way. Games occur when children
actively play. Adaptation to the process of cognitive development in the world. Perception is the
ability to recognize things, including the ability to see, hear, smell, taste, and touch. In teaching,
we can activate children's vision, hearing, smell, taste and touch through games to identify the
similarities and differences of certain objects. Through the use of various senses in visual and
auditory games, children can consolidate their knowledge of the color and shape of objects and
consciously cultivate their cognitive abilities.
Children are naturally curious. They want to understand the world around them. They do this by seeing,
listening, moving, talking, feeling, exploring and asking questions. These interactions and experiences
often involve games. Through play, children discover their interests, abilities and limitations. They
imagine, investigate and explore. They develop memory, build vocabulary, learn new skills and knowledge,
and learn how to get along with adults and other children. Research shows that learning through play can
support positive learning attitudes and provide an excellent foundation for sustained success in school
and lifelong learning skills.
According to the research of Dr. Patten, an American psychologist, children under the age of 2 are
generally only at the level of playing alone or in parallel, and the development of social games is
still at a low level. Children aged 3-4 can do little movements to use the smaller muscles of the hands
and fingers, such as drawing, picking up, stacking, manipulating and experimenting with objects. These
fine motor skills are the ones we use every day to zip and button, use utensils and open containers.
Children aged 5-7 can play the "find and see" game, which allows them to distinguish the shape, color,
etc. of objects. If the child is correct, give affirmation in time. Otherwise, they should be
encouraged. And children aged 6-8 can do some large movements including running, jumping, jumping, and
climbing. These games allow children to learn physical balance. Children in this age group tend to play
cooperative games with organization, rules, and division of labor, such as relay races and treasure